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Shooting Range

Six months ago, during the third week of studying on Jama Jurabaev Unreal Engine course, I took on a freelance project and immediately started applying the knowledge and skills I had gained from the course. It was awesome to experiment with lighting and camera work right away. I created a very large storyboard and design for a short film showcasing a tactical operation and shooting range.

These are all screenshots from the engine without any post-processing.
The characters from bigmediumsmall.
Frames are a bit random, showing some sequences from my storyboard.
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part of the storyboard that I described in detail in text for the client

part of the storyboard that I described in detail in text for the client

part of the storyboard that I described in detail in text for the client

part of the storyboard that I described in detail in text for the client

part of the storyboard that I described in detail in text for the client

part of the storyboard that I described in detail in text for the client

part of the storyboard that I described in detail in text for the client

part of the storyboard that I described in detail in text for the client

first stages in blender / fences construction

first stages in blender / fences construction

first stages in blender

first stages in blender

first stages in blender

first stages in blender

first stages in blender

first stages in blender

first stages in blender / lighting scenarios

first stages in blender / lighting scenarios

first stages in blender / lighting scenarios

first stages in blender / lighting scenarios

shooting gallery construction

shooting gallery construction

2 versions of storyboard created from screenshots

2 versions of storyboard created from screenshots